⚡AgentSkills
🎮 Game & Interactive Dev · Performance & Live-Ops

Hold frame budgets under real content load

Per-system millisecond budgets enforced from prototype through ship on target hardware.

advanced~40 minGame DevelopersTechnical DesignersLive-Ops Engineers

Steps

  1. 1Set frame budget per platform (e.g., 16.6ms console / 33ms mobile) day one
  2. 2Allocate sub-budgets: rendering, gameplay logic, physics, UI, audio
  3. 3Profile weekly on MINIMUM-spec hardware, not dev machines
  4. 4Fix the top offender only; re-measure; repeat — no speculative optimization
  5. 5Track draw calls, GC spikes, and load times in CI perf snapshots
  6. 6Gate releases on budget regressions beyond agreed tolerance

Common Pitfalls

  • ▲Smooth on flagship phones, slideshow on median hardware
  • ▲GC death spirals from per-frame allocations

Commands

Install with skills CLI
$ npx skills add aniruddhaadak80/skills --skill performance-liveops-frame-budget-profiling
Install globally
$ npx skills add aniruddhaadak80/skills --skill performance-liveops-frame-budget-profiling -g

Tags

#performance#profiling#optimization#game-interactive#performance-liveops

Related skills

Server-driven event configuration, remote flags, and staged rollouts keeping content fresh safely.

🎮 Game & Interactive Dev·~45m