⚡AgentSkills
🎮

Game & Interactive Dev

Gameplay systems, performance budgets, live-ops, and player-experience craft.

Game DevelopersTechnical DesignersLive-Ops EngineersIndie Devs7 skills
🗺️ Featured journey

Playbook: Nail the vertical slice

One minute of gameplay proving fun, budget, and pipeline before full production.

Gameplay Systems

Juice systems — input buffering, coyote time, screen feedback — tuned via live-adjustable parameters.

🎮 Game & Interactive Dev·~35m

Versioned, forward-compatible saves with migration paths protecting player progress.

🎮 Game & Interactive Dev·~30m

Performance & Live-Ops

Per-system millisecond budgets enforced from prototype through ship on target hardware.

🎮 Game & Interactive Dev·~40m

Server-driven event configuration, remote flags, and staged rollouts keeping content fresh safely.

🎮 Game & Interactive Dev·~45m

Journey Playbooks

One minute of gameplay proving fun, budget, and pipeline before full production.

🗺️ Game & Interactive Dev·~75m

Server-configured event shipped through staged rollout with kill switch rehearsed.

🗺️ Game & Interactive Dev·~75m

Budgets allocated, profiling cadence installed, top offenders fixed measurably.

🗺️ Game & Interactive Dev·~75m